[SPOILER!] Jumping Puzzle - Startgebiete

Diskutiere [SPOILER!] Jumping Puzzle - Startgebiete im Quests Forum im Bereich Guild Wars 2; So, habe mal die 3 Puzzle in den Startgebieten zusammen gepackt.... falls jemand Lust hat eines davon am Stresstest zu machen. Menschen Startgebiet: Demongrub Pits ...

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Thema: [SPOILER!] Jumping Puzzle - Startgebiete

  1. #1
    Hirsch
    Registriert seit
    10.04.2012
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    [SPOILER!] Jumping Puzzle - Startgebiete

    So, habe mal die 3 Puzzle in den Startgebieten zusammen gepackt.... falls jemand Lust hat eines davon am Stresstest zu machen.

    Menschen Startgebiet:

    Demongrub Pits is an underground Jumping Puzzle located in southeast Queensdale. It is located underground and can be accessed through the cave entrance in Taminn Foothills, north of the Skill challenge. It has three chests within it, each guarded by a veteran and normal foes - one by spiders, one by skelk, and the last by oozes. The chests guarded by spiders and skelk are false ends to the puzzle as the one guarded by oozes gives an Explorer achievement.



    Solution:
    1: Follow the right hand wall and jump along platforms.
    2: Enter a room with pillars and bats.
    3: Head to the back right of this room which has a torch next to a collapsed beam along with a few Skelk (a friendly Skritt located under the pillars tells you to head this way).
    4: On the right of this 'Skelk cave' is a hole to jump through (the same Skritt mentions a hard to spot hole in the wall).
    5: Enjoy the Ooze populated room and chest.



    Charr Startgebiet:

    The Loreclaw Expanse is the southeastern section of the Plains of Ashford and includes the seperatist camp in the area. In the eastern portion, there is a jumping puzzle; there are two entrances - one is straight south of the Loreclaw waypoint and up some rocks, the other is east in an underwatch niche hidden behind seaweed.



    Solution:

    1: Jump to a collapsed corridor that contains two sets of double spike traps .
    2: Jump through the window on the left at the second set of traps .
    3: Run across beams and up stairs.
    4: Jump down to another corridor.
    5: Time you run through the flame traps and across to stairs.
    6: Jump up the makeshift stairs in the wall.
    7: Run up next stairs while dodging falling rocks.
    8: Jump through the waterfall via the middle of the ravens and angle slightly to the left.
    9: Fight Shadow Skelk Matriarch and open chest.
    10: Climb wall pieces behind the chest to find a button.
    11: Wall behind chest opens up allowing access to another chest.



    Norn Startgebiet:

    Shamans Rookery is located in west Wayfarer Foothills, north of the Osenfold Shear.



    Solution:
    1: Jump across platforms, heading to the back right corner of the cave while fighting shamans of different animals.
    2: Getting close to a Raven causes knockback.
    3: Getting close to a Wolf causes Fear .
    4: Getting close to a Bear causes Chilled.
    5: Kill the two leopard shamans to open gate and access the chest.


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  2. #2
    Bär Avatar von Siriox
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    AW: Jumping Puzzle - Startgebiete

    *nicht hinguck*
    Will ich selber entdecken


  3. #3
    Hirsch
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    AW: Jumping Puzzle - Startgebiete

    Danke fürs zusammenschreiben - aber ich schließ mich Siriox an


  4. #4
    SuB
    SuB ist offline
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    AW: Jumping Puzzle - Startgebiete

    LALALALALA (Ohren und Augen zuhalt - *gleichzeitig*)

    gibt es hier keine Anti-Spoiler funktion? :O


  5. #5
    Moderator Avatar von Mr Mütze
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    AW: Jumping Puzzle - Startgebiete

    Ich hau mal einen Spoiler in den Threadtitel.


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  6. #6
    Hirsch Avatar von Flair
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    AW: [SPOILER!] Jumping Puzzle - Startgebiete

    Die Karten sind eh nicht aktuell, da einige Fertigskeitspunkte bereits verschoben wurden.


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